![]() ![]() If you are using Windows and do not have a third-party antivirus software, add an exception to Windows Defender. If you do not know how, please google “how to add exceptions in (the name of your antivirus). If the first solution won’t work, add S4S to exceptions in your antivirus software.If you will change it, make sure to close S4S for it to update make sure the game path in the S4S settings is set to \The Sims 4\, not \The Sims 4\Game\ or \The Sims 4\Game\Bin\.If anyone has had this issue and knows a working fix that won't have me messing with all my computer properties, I would be very grateful. I tried to see if like a path was wrong but I don't know really where the path actually goes, but I imagine it is supposed to be the Sims 4 folder. I tried running it as administrator and still nothing. I go to Create CAS Standalone and nothing from the actual Sims 4 is showing up. But recently, I don't know why, nothing has been showing up. I've been using S4S for a long time now and its worked fine. When I type in the name of the creator/name of the CC, all I get is a blank page. When I click the Custom Content filter all I get is a blank page. This is my first time trying to recolor and I followed the instructions closely, but the object is not showing up for me. I don't know if this is the right place to put this as it's my first time posting on the S4S forums, but it is Creator Help so here we go. This object is the only CC I have in my game so I could be sure to find it. It appears its only eye color recolors that can't use a unique prototypeID.Hi. And yes, the same method that I described in the first paragraph will work for hair colors. ".what if it were some hair colour? I mean, where can I find that number to be independient by retexturing?" If you want to know the default prototypeID for something this post explains how you can look at the item and get its prototypeID. ".where 00001D8E comes from exactly?" Each item in the game has been assigned its own prototypeID and that's so that each item in the game can have its own catalog entry. ![]() ![]() If Studio creates a unique prototypeID then what shows up in the catalog is.nothing. You can't make an eye color recolor and have a separate catalog entry for it. Eye colors apparently don't follow the same rules. I think this is true for objects and for CAS items including hair recolors. But, if you DO NOT want two catalog entries-if you want your recolor to show up as extra swatches in the original EA catalog entry only-your item will need to have the same prototypeID as whatever you are recoloring. Studio will create that unique prototypeID for you when you clone something or make a standalone recolor. ![]() That way, there will be two catalog entries: one for the original EA item and one for your recolors. If you want your recolor to have its own separate catalog entry your item will need a unique prototypeID. If I understand correctly, every catalog entry is assigned a number and that number is the prototypeID. I'm not sure exactly what you're asking so maybe this answer won't help, but I'll try. Too many questions, too many questions!!! XD So I change the PototypeID of every CAS Part entry at the Warehouse by 00001D8E in the data page, but where 00001D8E comes from exactly? I did an eyes retexture this time, but what if it were some hair colour? I mean, where can I find that number to be independient by retexturing? It is maybe a number that you can just invent, like doing 11111D8E to be out of the ranges of the original colours, or it is something static to all the eyes recolours, or it is a new number that the Studio gave you some way? 13:00:37 GMT -5 josevi40 said:Thank you both for your help, friends! ![]()
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